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Cyberpunk 2077 staff didn’t think game should ship in 2020, the 2018 demo was ‘entirely fake’ and more – report - VG247
Jan 17, 2021 1 min, 26 secs

A new report has given us a deeper insight into the development and launch of Cyberpunk 2077, with comments from the studio challenging the contentious write-up after its publication.

According to Bloomberg, Cyberpunk 2077’s development was even more troubled than the studio let on – even in spite of the months of delays the game eventually suffered.

The Bloomberg report also infers that the Cyberpunk 2077 demo that was shown off back in 2018 was “almost entirely fake”.

“CD Projekt hadn’t yet finalized and coded the underlying gameplay systems, which is why so many features, such as car ambushes, were missing from the final product,” Bloomberg noted of the demo.

CD Projekt studio head Adam Badowski has responded to Bloomberg and challenged that view of events in a follow-up statement, written last night (Saturday, January 16).

This may give some insight into why the staff didn’t really believe the game was ever going to be ready for its 2020 launch window – and that’s something Badowski didn’t address in his quote tweet statement responding to Jason Schrier and the Bloomberg report (alongside the allegations of intense crunch in the final months leading up to release).

The report follows on from a video message published by CD Projekt co-founder Marcin Iwiński, who offered a narrative explaining the events leading up to the disastrous launch of Cyberpunk 2077 and its slipshod PS4 and Xbox One version.

As per the Bloomberg report, though, that’s not entirely true – developers at the studio were acutely aware of issues before launch, and CD Projekt management simply dismissed concerns about the title’s performance on last-gen machines that were raised by staff.

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