As Meguro’s first attempt at making his own game, he applied to Kodansha‘s Game Creators Lab, an independent game developer support organization.
All that stayed the same was that I knew I wanted to make a JRPG with guns in a science-fiction setting.”?
Meguro: “No, I don’t like to think about politics, so it’s not focused on any political topics.This is a bit of a spoiler, but there’s a scene where Will says something like ‘Hey, register your name.'”.
Meguro: “You don’t avoid encounters outright like in some games.Now that you’re developing a whole game rather than just music, you have to consider many things like modeling, animation, level design, and so on.When making music for games, are they made knowing its for a specific level or scene, or do you just make a bunch of tracks and apply them later!Meguro: “80 percent of time I make a track for a specific scene or level, and about 20 percent are songs that I made and get placed after the fact.”.For video game music, do you have to consider anything game-related like matching the beat to the speed of the character or timing a chorus when some event occurs.Meguro: “Of course we consider the speed of the track, making sure the song from one scene to the next isn’t too jarring or different—there’s many components involved.Timing isn’t really something I consider, I just make a different track for a different scene.”.
I hope fans look forward to the music, and also support us in making our first game
As a designer I’m just like a first-grader with no experience