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Hi-Fi RUSH Interview: Tango Gameworks Director on the Studio's New, Not-Horror Game - IGN
Feb 01, 2023 1 min, 4 secs
The surprising title, which was released on the day of the livestream, became an overnight hit thanks to its colorful visuals, and satisfying, rhythm-based combat.

This is the most un-Bethesda game you can possibly imagine because we're showing the ideas where the visuals would be like a throwback to the cel-shaded look of the PS2, Dreamcast, and early Xbox era.

There were a lot of rumblings about what your next game could be, and when the project was finally revealed, it was this bright, colorful action brawler set to rhythm.

But I felt we were going for a very certain direction, and like I said, it was a weird personal project for me, so I wanted to pick music that I grew up listening to or reminded me of an era where I really just had fun playing games or things that stuck with me.

I wanted something that felt almost late 90s, early 2000s, if that makes sense, because that's that time that I was talking about, that Dreamcast, PlayStation to Xbox era.

Again, If you're going to ask someone to purchase something in a shadow drop, you probably get a lot of skepticism, but the fact that Game Pass exists allows people to basically almost, what you would say is a demo theoretically.

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