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Linus apologizes to Epic boss over PlayStation 5 SSD remarks - TweakTown
Jun 05, 2020 1 min, 21 secs

Tim Sweeney is a huge fan of the PS5's SSD, and went so far as to call it 'god-tier.' Sony's next-gen SSD is beyond the highest-level PC SSDs on the market today with best-in-class storage, Sweeney said.

Read Also: Understanding the PS5's SSD: A deep dive into next-gen storage tech.

The PS5 has a special 12-channel memory controller that allows for instantaneous data access and streaming right into special dedicated I/O block built right into the SoC, which is then loaded into the 16GB GDDR6 RAM pool and passed to the CPU and GPU for processing.

Custom OS software and tools allows Sony to circumvent limitations of environments like Windows 10--instead of being built for a myriad of builds, the PS5's OS is made specifically to synergize with the hardware itself?

Since SSDs don't need to seek for data like an HDD, the elimination of seek times will also supercharge loading and streamline gaming--environments will be accessible right away, no textures will pop in like in No Man's Sky on PS4, and the system will be able to access and load data within the blink of an eye.

With the PS5's SSD, the game can simply load a single asset as its needed instead of having to load hundreds of them from the RAM pool (the PS5's memory buffer can also process speeds at up to 448GB/sec).

Now that the PS5 can blast data, textures, and assets through the RAM and to the CPU and GPU for processing at such high speeds, it allows an even more efficient delivery pipeline for said data.

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