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PS5 and Xbox Series X will achieve dream of ‘movie-quality graphics’, says Epic - Video Games Chronicle
Jul 04, 2020 1 min, 3 secs

Speaking in the latest issue of Official PlayStation Magazine UK, Epic’s Kim Liberi claimed the new consoles would fulfil his longtime goal partly thanks to Unreal Engine 5’s Nanite tech, which is claimed will allow developers to put “movie-quality” assets in their games.

The Nanite technology will then scale the assets in real-time, significantly reducing time spent adjusting them for game performance and with “no loss in quality.”.

In the OPM interview, Liberi pointed to Epic’s recent collaboration with LucasFilm’s The Mandalorian, which used Unreal Engine to create real-time visual effects for its sets, as an example of how technologies in the two mediums were converging.

“For many years, the movie industry has been experimenting with Unreal Engine for previsualisation and cinematic shot design, and then last year Jon Favreau and LucasFilm made the leap to use Unreal to generate final pixels for in-camera visual effects on The Mandalorian,” he said.

With Nanite, a new breakthrough technology in Unreal Engine 5, we have removed the barriers.

The CTO went on to claim that, thanks to features such as its asset-scaling tech Nanite, Unreal Engine 5 will be able to deliver both higher quality results and more efficient workflows, which could broaden the technology’s appeal beyond just AAA game developers.

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