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Skyward Sword deserved a remake, not a remaster - Polygon
Jul 27, 2021 1 min, 28 secs
But Skyward Sword HD is hamstrung by its past: even with motion controls turned off, the game is filled with awkward motion-first mechanics that feel more like a workaround than an update.

The original Skyward Sword changed up the standard Zelda controls through the Wii Remote, forcing players to swing their arm as if they were Link himself, slashing with the Master Sword.

No combat is simple in Skyward Sword HD, but with the removal of motion controls, it’s at least comfortable and precise — something the original version definitely was not.

Still, the odd remnants of the original Skyward Sword and its obsession with motion controls remain.

These motion control moments are jarring, but Skyward Sword HD’s new controls also suffer from trying to work around the Wii Remote’s limited button layout.

Some of the workarounds in Skyward Sword HD feel like patching a hole in your house and not painting it to match the walls: It doesn’t look pretty, but it’s functional.

But the four-way lock that I open with my sword isn’t what makes the Ancient Cistern dungeon good, it’s what reminds me of the game that Skyward Sword used to be.

It’s the game we had a decade ago, but with more responsive combat that doesn’t rely on motion controls.

It’s the version of the game I’ll gladly use in my next Zelda playthrough, but unlike the best remakes of the past five years, you’d never confuse Skyward Sword for a 2021 title.

With the motion controls stripped away, Skyward Sword’s excellent content quality is easier to see than ever, and I’m almost shocked to see how much the game’s shitty play experience covered up a great video game

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