Motion capture helped solve that problem by capturing the nuanced movements of human performers and translating their movements to virtual characters, right down to facial expressions and even the movements of the eyes.
Hollywood’s approach to motion capture for VFX-heavy productions like She-Hulk involves lots of expensive equipment, cameras strapped to actor’s heads, and often massive purpose-built studios packed with sensors to accurately capture a full-body performance.Although mocopi won’t provide the same level of accuracy as the hardware that Hollywood relies on, it could be a more affordable motion capture solution for filmmakers or game developers with limited budgets.