Breaking

Jul 01, 2020 2 mins, 50 secs
This port is the definitive way to play Death Stranding, and it scales incredibly well in terms of getting PC gamers to that crucial 60-frames-per-second performance threshold while offering PC-grade customization options.

Second, that ultra-wide ratio option is great, but it's a reminder that arbitrary resolution options won't fly.

(Still, native 21:9 support is a reasonable concession to the ultra-wide crowd.) And the frame rate is indeed as unlocked as suggested here, with the exception of cut scenes, which are always capped to 60fps.

The biggie for performance comes in the form of two upsampling options: Nvidia's DLSS, should you own an Nvidia RTX GPU, and AMD's FidelityFX CAS, should you not.

My GTX 1060 system is not compatible with DLSS, but this is the one that must compromise the most to run the game at a consistent 60fps refresh?

Hence, I began flipping FidelityFX CAS on and off while playing this version, and what I found was surprising: I got better, and arguably clearer, performance by setting my laptop's native resolution to 1440p and then toggling FidelityFX CAS than I did at the same settings at pure 1080p?

(This laptop is underpowered enough for me to opt for 1080p resolution on a regular basis.) CAS at 1440p coughed up an average of 5fps compared to equivalent settings with a pure 1080p signal.

To reach a mostly locked 60fps threshold at CAS 1440p, I set everything above to "default" or "medium," with anti-aliasing disabled.

(If you're wondering: I have to reduce all three of these settings to reach a comfortable 60fps average in native 1080p resolution.).

Does the PS4 version render close to that 60fps threshold, only to apply a 30fps cap to avoid uneven frame pacing.

I'll get an easy one out of the way: if you're a proud owner of an Nvidia RTX 2080 Ti, you can rest assured that your GPU can push this game at a native 4K resolution, with all graphical settings up to max, and cruise at a nearly locked 60fps.

On the other hand, you'll need to play with lower resolutions, reduced settings, or one of the upscaling options to get anywhere near 144fps at 1440p resolution.

With the Nvidia RTX 2060 Super, meanwhile, you might expect Nvidia's proprietary DLSS standard to be your preferred option to get up to 4K resolution at 60fps.

Yet astoundingly, AMD's FidelityFX CAS, which is platform agnostic, wins out against the DLSS "quality" setting.

Its "quality" setting in this game looks incredibly handsome in terms of general gameplay; in my tests, I captured images immediately after a major screen transition, and DLSS preserved an astonishing amount of detail while also applying TAA-like anti-aliasing.

(I'd argue that "performance DLSS" in 4K resembles 1600p resolution, which isn't perfect but is sharper than 1440p, while "quality DLSS" and FidelityFX CAS are both right around 1800p, which is sometimes good enough for the naked eye.).

Both Fidelity CAS and "quality DLSS" upsampling options get my RTX 2060 Super configuration close to 60fps range in 4K resolution, though both options require a mild settings downgrade from "maximum" to lock to 60fps.

Sony Interactive Entertainment has confirmed that former console exclusive (and Ars Approved game) Horizon Zero Dawn will launch on Steam by the end of 2020, perhaps as early as "this summer." Death Stranding feels phenomenal to play at a locked 60fps, since it revolves so much around careful, awkward navigation of a savage landscape

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