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Xbox Head Defends Bethesda In Wake Of Crunch Allegations - Kotaku
Jun 28, 2022 1 min, 10 secs
At an all-hands meeting on Thursday, Xbox addressed the growing employee concerns about labor conditions at Bethesda Game Studios and its parent company, ZeniMax.

Matt Booty, head of Xbox Game Studios, said he was “confident” that the studio was not crunching, and that it was “unfair” to attribute crunch culture to only Bethesda.

In a Q&A, Booty was asked to address the Kotaku report from earlier this month which documented troubled working conditions at Bethesda and ZeniMax during the development of Fallout 76.

He said that Xbox took crunch reports about its studios “seriously,” but added, “The challenge with a lot of these articles is that they look backwards, sometimes pretty far back in time.” While Kotaku’s report mentioned that crunch occurred on older productions such as Skyrim, it mainly addressed the crunch that took place in 2018 on Fallout 76.

The crunch Kotaku documented took place before Xbox acquired ZeniMax and Bethesda.

At this week’s all-hands, Booty did not mention what actions Xbox would take if studios behaved in a way that did not align with his stated stance against crunch.

Former Bethesda employees said that Xbox took a hands-off approach to managing ZeniMax once the acquisition closed, frustrating workers who’d hoped that Microsoft would improve their employment benefits.

However, Xbox has chosen not to publicly comment on the working conditions at ZeniMax Media since Kotaku’s report was initially published

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