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Nintendo stopped ‘Metroid Prime’ from being third person - ToysMatrix

Nintendo stopped ‘Metroid Prime’ from being third person - ToysMatrix

Nintendo stopped ‘Metroid Prime’ from being third person - ToysMatrix
Nov 27, 2021 1 min, 7 secs

In an interview on the Kiwi Talkz podcast, ex-Retro Studios developer Jack Mathews talked about Nintendo’s approach to the Metroid Prime series, and how they understood that it was always more popular in the west than in Japan.

“Nintendo did not intend [Metroid Prime] to be a third-person shooter,” said Mathews.

According to Mathews, Nintendo then reiterated that when they asked for a first-person Metroid game, that is exactly what they meant and they intended to stick with it.

Mathews went on to explain how and why it was Retro Studios that ended up with the development of Metroid Prime.

This apparently led to Nintendo wanting to put the “western sensibility” of first-person shooters into the franchise.

Elsewhere in the interview, Mathews talks about how Nintendo allows developers to design game prototypes that can actually end up failing, which is something that most western developers don’t do, instead preferring to sign concrete contracts right from the beginning.

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