For example, in the freshman-year adventure, the students take Magical Physiologies, and three separate times they are tested on the habits, abilities, and behavior of a special magical creature.
Characters can study and recall this knowledge in ways that are described in the book, but once the Exams are resolved, (spoilers!) there’s a good chance that students who did well on the Exam will have an edge when they actually fight one or more of those creatures later on in the book.
AH: Exams consist of a Studying phase and a Testing phase. James Wyatt: This book is a notable departure from our past Magic–D&D crossover books (Guildmaster’s Guide to Ravnica and Mythic Odysseys of Theros) in that this is primarily an adventure book rather than a setting book.Of course, there’s plenty of information in the book that DMs can use to craft their own adventures at Strixhaven, but the goal was to provide an adventure set at this magical university which you can drop into any campaign setting.
AH: The jobs offered on campus are as diverse as Strixhaven itself, and the book provides a list that’s certainly not exhaustive, but does give lots of options.