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Pokémon Unite Review (Switch eShop) - Nintendo Life
Jul 31, 2021 9 mins, 36 secs

Since the original release of Pokémon Red and Blue on the Game Boy, The Pokémon Company has consistently tried to take its successful monster-collecting RPG through many different iterations, genres, and applications.

This time, with Pokémon Unite, Pokémon has joined the Multiplayer Online Battle Arena genre, more commonly referred to as “MOBA”.

Despite easy to grasp tutorials, though, the game does lack more crucial tips such as explaining undefended goal zones; these are goals players can immediately score inside by holding the button down.

5 online format - when 10 players are connected each individual chooses their Pokémon prior to the match.

Both teams try to level up, gain experience, evolve by fighting wild Pokémon, and eventually skirmish with the enemy Pokémon to gain map control along with scoring points in each of the opposing goals that can be found in the top and bottom paths.

The game is relatively generous with characters from the start, as logging in daily and completing missions allows you to rack up Aeos Coins, the in-game currency that can be used to purchase specific Pokémon.

Pokémon such as the starting Lillipup and Aipom give two points each, but tougher Pokémon like wild Audino give five points of Aeos Energy.

In terms of modes, Ranked play is unlocked at Trainer Level 6 with several conditions, but the main hurdle is amassing five 'licences'.

The game does give some licences in the first few days of playing, but for free players they might actually reach Trainer Level 10 before being able to play Ranked games.

Quick matches, due to their 5 minute length, give Pokémon faster opportunities to level up and evolve.

When Pokémon reach a certain level they unlock a Unite Move, which is immensely powerful.

Held items can be acquired for boosts, but they also represent the start of some of Unite's issues.

For one thing the game does a poor job of explaining the benefits of different items, so you may waste in-game currency of Aeos Coins and Tickets as a result.

While you can earn key increases through time spent, balancing does become as issue as - unsurprisingly in a free-to-play game - you can spend real money on Gems or the Battle Pass to gain an advantage and level these items up faster.

It is disheartening that the catch up rate between free and paying players presents such a wide gap.

Players could grind for hours on end to upgrade one Held Item to level 10 or 15 - or spend $100 from the start to purchase Item Enhancers to max out several Held Items along with purchasing characters.

There's certainly a danger of online contests becoming extremely difficult for those trying to level naturally without paying real money on boosts.

The inevitable Battle Pass grants cosmetics, extra Item Enhancers for Held Items, and Aeos Tickets which can be exchanged for useful items.

It's the nature of the free-to-play model, but is does feel like the game steadily coerces players to spend money through different means, with a fear of missing out on the optimal experience otherwise.

Another notable flaw, especially for a team-based game, is that Unite lacks ways to communicate with the team outside of preset indicators, which can cause issues due to multiple notifications going off all at once.

It is difficult to recommend Pokémon Unite to 'free' players unless they're truly in it for the long haul.

The gameplay is engaging, with a large roster of Pokémon that can be tried out in offline modes, but owning iconic Pokémon such as Lucario or Garchomp to play in Ranked will require an immense amount of Aoes Coins or paid-for Aeos Gems.

Players that don't pay will likely find frustration in constantly matching with others who have spent money; it's worth keeping that in mind before committing to Pokémon Unite.

I just can't wait to unlock everything in the game.

I'll give it a little more time, but I don't think that'll change, unfortunately.

If people want to spend hundreds of dollars on this game just to be better than everyone else, they have the right to do so.

No amount of money can substitute for skill, so I think it'll even itself out as time goes on.

Why don’t they do team battles in a mainline Pokémon game.

Surprised that after all this time the closest Pokémon is to having party battles is a MOBA 😑.

If only the game's microtransactions were purely cosmetic like most games, I can't see the sense in putting enhancing items that provide true advantages over other players behind a paywall, other than wringing money out of players, you should only be able to level it up by grinding, or better yet, remove them all together so it is fair for everyone no matter how much time you put in.

so free players will begin to struggle and feel more inclined to open up their wallets.

I don't like free-to-play games at the best of times and if there's any sort of pay-to-win elements then that alone makes it a complete load of trash garbage isn't worth playing.

Held items should either be scrapped or made completely free.

Just judge the game for the content, don’t assume based on an imaginary person’s wallet.

Otherwise every free to play game like fortnite or mario kart tour will never get reviewed properly.

Already uninstalled got boring too fast still the only good free to play game on Switch is Ninjala no other free game comes close to beating it.

A lot of people pay the micro transactions or dint pay at all for these types of games like FIFA, so I think focusing on the content instead of the pay structure keeps the reviewer from giving a bias take on free to play games.

Your view on freemium games isn’t shared by everyone, as seen by how profitable FIFA and Mario Kart Tour are, so just judge the base game or content for what it is.

I haven’t paid a penny to Mario Kart Tour for instance, but I have a great time with it still and would rate it a 9 or 10 out of 10.

And I'm sure they'll continue to add more things to level up or sink money into so that P2W players are always clearly ahead.

"pay to win that feels like it's at the forefront".

Unless the "free" version of the game is utterly unplayable or completely changes how I play, it shouldn't affect tge review.

Just sell the game for a fixed price, and make the DLC cosmetic only.

My point is that just because you're personally fine with predatory microtransactions in a game targeted to kids, not everyone is and acting as if the complaints are exaggerated comes off as misinformed.

Also, just to add, I would rather play against someone who has paid for an advantage than along side someone who doesn't help out when a nearby team mate is in trouble.

"Players could grind for hours on end to upgrade one Held Item to level 10 or 15 - or spend $100 from the start to purchase Item Enhancers".

As you level and as free daily bonusses you earn tickets

That's ON TOP OF the two completely maxed out held items I already have just from directly getting item enhancers for free

If you DID want to pay to make that go even faster, you're looking at closer to $10-$15, unless you want to have 3 maxed out items before you play your first match and get all the free enhancers

"The inevitable Battle Pass grants cosmetics, extra Item Enhancers for Held Items, and Aeos Tickets which can be exchanged for useful items."

Did you play the game

Like honestly, at any point in writing this review did you log on, look at the menus, or is this just compiled from fanboy raging over the pay model

FOR FREE

BUYING the battle pass unlocks a new reward at every level, which is almost always a cosmetic

To be clear, I still think the paid advantage is stupid and a real negative to this game, just not anywhere NEAR the level it's hyped up here

I honestly don't know if the person writing this just didn't invest any real time in looking at the systems or if they are trying to piss people off so they cry "PAY TO WIN" and comment more, but this is not in any way an accurate breakdown of the way it works

Again, 9 days in, zero money, no extreme amount of play time, I've unlocked 5 additional Pokémon and have 2 maxed out held items, and could easily have 2 more if I bought enhancers with my tickets

@nessisonett they are completely free, play a couple hours every day and you can cap them out in a week

@Dpishere at the very least people who put in more time will still have an advantage called experience

It's much worse when you loose b/c of a stark difference in teamwork, between your team and your oponants, than when you are just simply at a disadvantage for most of the game

This game is...not pay to win, a 1% advantage isn't a make or break for anything other than the highest level of play

Wile I will agree this game is pay to win in a sense, its really rare to meet people who have such items, I have gotten my leftovers to level 20 without spending a dime, and I'm having a blast, Maybe in higher rankes you will see stuff like that, but for the most part, its pretty rare to happen

@HeadPirate Like really, I got level 20 on my leftovers on my first day of play, I already got a few items to level 20, and I feel likes its a pretty good level

At the rate I've been earning the various currency, I feel like a couple months of daily play could get you a fully maxed out lvl 30 held item, or at least get several held items up to lvl 20

I'm sure long term players choosing free-to-play will close the gap in due time

Granted, we don't really know what direction the game will take in the coming months, so it may shift to favor the whales entirely, unless they make a push to soften the meta to retain new players

Apart from the gameplay, Pokémon Unite is a reskin of Arena of Valor

In AoV, the arcane elements are the P2W mechanics, and they never felt like they had a large impact on the game

I’m enjoying my time thus far, but I don’t think I’ll devote the hundreds of hours into it like I did with AoV

This was pretty fun when everyone was around the same level but now that the gap is widening between ftp players and pay to win players it’s getting less fun and more frustrating knowing I’ll never drop a penny on this

There are plenty of ways to provide rewards that do not give you buffs to damage and such, stuff that is just fun to have like cosmetic items, proof of the time you put in the game

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